Kingdom of Stromgarde
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Kingdom of Stromgarde

Arathorian roleplaying guild on Defias Brotherhood.
 
HomeLatest imagesSearchRegisterLog in

 

 Guild Overview

Go down 
AuthorMessage
Admin
Admin



Antall Innlegg : 244
Join date : 2012-06-27

Guild Overview  Empty
PostSubject: Guild Overview    Guild Overview  I_icon_minitimeThu Jun 28, 2012 1:19 am


Kingdom of Stromgarde


Affiliation: The Grand Alliance
Capital City: Stromgarde, Arathi Highlands
Government: Absolute Monarchy
Languages: Common, Arathorian
Religious Beliefs: The Ancestral Teachings, The Holy Light
National Mount: Arathi Gray Steed
Population: Majority Human, Minorities of Dwarves and Gnomes, Mercenaries.


Guild Overview  Stromg11
Guild banner
.





Guild Overview


The Kingdom of Stromgarde is an RP-PvP guild on Defias Brotherhood EU. A prominently Human guild it is infact open to all races and classes except Death Knights. Formed over a year ago by Saihna Trollbane the Kingdom now boasts well over sixty members most of whom are infact active. The guild itself takes part in many RP events and pvp events alike, aswell as PvE Fun-Raids for Role Playing gear. Saihna Trollbane formed the monarchy and kingdom with her then husband and King Vasgar Trollbane. The main centres of roleplay for the Kingdom of Stromgarde are Stormwind, Ironforge and Stromgarde. Arathor is an absolute monarchy with the Head of State having the power to do as they please however they are advised by the officers (See: Monarchy of Arathor). The current Lord of Arathor is Lord Seiken Trollbane.



Forming of a Kingdom

What makes Arathorians so different from most humans is their savage style of live. The Arathorian culture finds its roots in the days humans were still nomads, savages. Of all human civilisations on Azeroth, the people from Arathor resemble the early humans the most. Thus they (might) have a connection to the Vrykul on Northrend.

Tough the Arathorians ofcourse have developed like all of their race, they hold on strong to traditions. Resembeling dwarves in that matter. They don't like changing something that has been so for generations, unless it's absolutly necessary. Due to recent defeats of the Arathorian people, they have been divided if you look at their style. One group starts resembeling the people of Stormwind, the other group still hold on to their old lifestyle. There might be some tension between the two groups, but in their hearts, they are all Arathorian.

In the early days of the newly formed Arathor, they had to deal with both elves and dwarves. Due to a common enemy they had to work together on several occasions. Thus forming the roots of the Grand Alliance. Humans have a talent for being able to quickly learn something. They were taught magic, expert bowcraft, skirmish-tactics and ship-crafting by the High Elves of Quel'Thalas. While they learnt armour- and weaponsmithing, expert masonry and mountain-tactics by the dwarves.

After the great Troll Wars and several small skirmishes (including the battle of High Mountain) the Kingdom flourished. Many people left to found other cities and kingdoms. Including Stormwind, Dalaran and Lordaeron. The Arathorian kingdom fell apart, leaving the Kingdom of Strom in the Arathi Highlands and the six other kingdoms, which would later unite to form the Alliance of Lordaeron. The true Arathorians however remained in Arathi, not willing to leave their homes.

In the great wars with the orcish Horde, Strom played an important part. In the Second war, they guarded the Thandol Span, the passage to Khaz Modan, against the orcs of the Dragonmaw clan. It was King Thoras and his men that rushed to Alterac as soon its treachery was unveiled and secured the Kingdom by taking out the traitor-king. Later they put claim to the now ruler-less kingdom, but they never got it trough thanks to Deathwing's manipulatry and the assasination of Thoras Trollbane.

In the third war, the kingdom of Strom was broken by treachery. Members of the Syndicate, the followers of the former king of Alterac and sworn enemies of Strom, managed to cripple the defenses of the city, opening the way for trolls, ogres and scourge. The people of Strom were caught in a trap, fighting a losing battle, they lost all of the city, except for one quarter. From there they defend themselves against the thugs and creatures that now lurk in the city. Strom's leadership lay in hands of Galen Trollbane, son of Thoras Trollbane. Danath Trollbane, the nephew of Thoras, was presumed lost in Outland. Many of the people of Strom fled to Stormwind, with Lordaeron being consumed by the Scourge.

In recent years, the Arathorians have begun a daring task. Retake their lands and restore the might of Arathor. This mission was started by Thor Trollbane, nephew of Thoras Trollbane. He was second of Strom, after Galen. Thor began with gathering all the true-born Arathorians to his banner. After being scattered for so long, the Arathorians longed for fighting for their own home. Amongst these was Arador Dawnweaver, a ranger who had been raised in Quel'Thalas, due to the elven blood that flowed within him. After Thor gathered enough men, rescources and allies, they set out for Arathi and began securing the lands. Ambushing enemy forces and raiding small camps and outposts. They had several secret bases in the Highlands, saving them from retalliation.

When things started to look good for Arathor, cruel fate's hand was felt. Galen Trollbane was killed by Horde Forces who were after the legendary Trol'kalar or 'Trollbane', a weapon with great effect on trolls. And with the treachery of a man named Lysle Draknar, the trolls of the second Gurubashi Empire raided the hidden camps of the Arathorians, slaughtering all who were hidden there, while the Arathorian army was away.

Arathor's rise to power was demolished. But the army was all but broken. Fueled with vengeance, Thor Trollbane gathered an army formed from all forces of the Alliance and started a campaign against the Gurubashi trolls in Stranglethorn Vale. With the discovery of a hidden path, the first few battles were in favour of the Alliance forces. But the trolls knowledge of the lay of the land and their familiar jungle tactics started to wear down the Alliance forces. In a brief moment of anger and possibly stubborness, Thor Trollbane ventured in the Vale on his own, seeking to slay the troll emperor, Tziak. After a climactic duel, Thor was defeated and his friends found his body nailed to a tree, with his heart cut out.

With the death of the commander, the Alliance forces retreated from the Vale. Their allies urged the Arathorians to not fall into blind anger and seek vengeance on the trolls. Thus the Vale-war was ended, and lost.

The Arathorian remnants were now lead by Arador Dawnweaver. He was later introduced to Saihna Trollbane, an unknown daughter of Thor Trollbane. In secret he trained her, with the goal that she would become queen. In the meantime Arador did his best to keep all Arathorians together, promising a brighter future. When Saihna's training was complete, she made herself known to the world. Now evenmore Arathorians gathered to their banner, ready to take back their lands.

After a series of campaigns, they finally secured the Arathi Highlands. And they founded the Kingdom of Arathor, with Saihna Trollbane crowned as Queen. With the help of Arador and many other Arathorians, Saihna gave Arathor a new place in the world, a place wich meant something. They were now a true kingdom.

Now looking to expand their borders, Arador suggested to start a new campaign, to take back the Hillsbrad foothills and then Alterac. Tough at the sametime, Lordaeron was trying to restore their kingdom aswell. Working together, their goal was to restore eachother's lands. In the first battle of Hillsbrad, Arador Dawnweaver and Vasgar, husband to Saihna and king, were killed. Saihna was broken by the loss of her husband and the man she had come to see as her father.

Saihna Trollbane takes the title of Dame. Anaei will be Regent until it expires, then be demoted to High-Priestess and Ambassador until Danath's return to the throne.





"Server"Lore

What makes our guild so different from others, why would you decide to play an Arathorian? Simple! Kingdom of Stromgarde has built small extra details to the lore already existing in the official lore. Much like <Second Gurubashi Empire> and <Chapter of Holy Anethion> (perhaps several more) We have taken creativity with what is given and for years established a firm and solid "server"lore on Arathor.

No, we did not CHANGE the actual lore, we expanded it with minor things that enrichen roleplay and makes us immerse further in our characters!

Kingdom of Stromgarde has a small dictionary of fanfiction language that we use as the "ancient" tongue of Arathor, remnants of the language of the first humans descending from the Vrykul (Please let me not mess up lore here! xD)

Language can be found here: http://www.defiasrp.com/t768-language-allies-and-enemies
Of course current Arathorians speak fluent common, albeit on the server they carry mostly a thick accent because the ancient tongue and common has mixed into a "new Arathorian". How do we rp this? We use a channel for IC speech would they use their own motherlanguage (this doesn't occur very often, only if we share secrets! Very Happy)

In addition to the language KoS also brings a very rich lore on faith and Ancestors. Several players over the years have expanded this magnificent piece of text and details to create a wonderful "different" view on "The Light".

Arathorian Ancestors are just another interpretation of The Light, it's all part of the big picture. These can be compared to the old Vikings and their Walhalla (which ingame we call "The Halls"). For everything on Ancestors you can go and have a look here: http://www.defiasrp.com/t763-ancestral-shrine

Third amazing thing of KoS! RITENAMES! Yes yes, every adult Arathorian goes out at age 15 (or later if there's a reason they couldn't) and fulfill the rite of passage. They will venture into the wilds to find an animal to which they connect, two souls merging and only one can survive. Obviously all player-played Arathorians survived and brought home the trophy of their rite-animal. The animal and the trophy hence form the new name. (Examples such as: Bearclaw, Prowleye, Skytalon, Lionheart, Lionsclaw, Emberheart, Stormclaw, Croweye, Steedsmane, Doe-eye, Wolfheart, AND THE LIST GOES ON AND ON!!)

Now if this didn't convince you to see what an amazing and interesting concept Kingdom for Stromgarde is? Come to us ingame! Witness the fierce patriotism of the barbaric berserkers, the mages with ancient knowledge, the noble grown highlord, the horse-riders, the phenomenal archers the sneaking scouts and/or rangers and the warriors of the Ancestors (please don't make me leave anyone out!)

Arathorians are people of free will, nature, the wild and most of all they are loyal kinsmen. A small and close community of friends and YES even foes! But amongst all this...

Touch one of them....and the whole remaining nation shall react.

DO MIDOR ANAKAR!
AH-HOOM!





Ranks

Our new rank system, is a degree moe modest and maintains some nice 'arathorian' ranks along with some more typical Alliance styled ranks. they will be listed from lowest to highest!

Mercenary:

The lowest rank in the Kingdom, That of paid sellsword soldiers from various backgrounds and races other than human. These individuals form a strange niche in the Guild/kingdom, providing their services for coin and glory, rather than for the better of the 'nation'. Mercenary's are typically those who hold no paticular link to the guild yet wish to serve it, or lack the proper race to become full citizens.

Citizens:

The Mainstay of Stromgarde's Society are its citizens. Those who are born, bred or even accepted into the nations citizenship through Trials and hard-work. Typically a citizen can form any roll in Stromgarde's militant society, ranging from farmer to tailor. However all citizens of fighting age and capability are expected to be able to Raise arms for the Crown, As Combat training is the mainstay of stromgardes sport, our 'peasents' dont shirk away from war, they embrace it.

Highlander:

The proven, dedicated soldiers of Stromgarde are known as the Highlanders, a sort of middle class, They provide extra military service and more often than not form the disciplined, experienced rank and file of any army of Stromgarde. This rank is earned by those who perform the adulthood rites.

Sergeant:

All armies need middle men, those who can bark the orders and carry them out just as effectively. Sergeants Earn their stripes through not only feverish military practice but also by leading exercises, As well as perfmorning their duty with effective and consistent loyalty.

Captain:

Those who excell in leadership are marked as captains, Men and women who lead from the front with Courage, honour and that Tenacious pride Stromgardes armis are famous for. Captains rise to their station through rigorous training, drill and through mental as well as practical tests to prove their ability to not only fight, but lead with a level head and tactical mind.

Silver Raven:

Silver ravens form what other human cultures may call the "knighthood", Stromgarde however has warriors not gentle knights and thus names its proven, deadly and revered veterans after Thoradins symbol and the city's most exported metal. Silver ravens oft go above and beyond the call of duty in their heroism and dedication to the kingdom, performing duty's that range from training the army, to acting as bodyguards and envoys.

Marshall:

Marshall's are considered the leaders of the armies of stromgarde, filling a pivotol leadership roll. Marshalls have proven their worth through cunning and the careful use of strategy. This rank is often attained through proving worth not only as a soldier, but a solid stoic thinker and leader. Not only that they often fill in as the lord protecor's in situations where he is otherwise busy, enforcing law, order and security for all.

Lord:

The Current Lord of the city is considered the head of all arms of Stromgarde's government, military and other wings of office. He is responsible for making the key decisions that effect the day to day running of the city, the judgement and effective implimentation of law, as well as other matters of diplomacy and state. Until the return of King Danath, The lord protector fills the rolls expected of his liege lord in his stead.





Last edited by Admin on Thu Jun 28, 2012 1:59 am; edited 6 times in total
Back to top Go down
https://kingdomofstromgarde.norwegianforum.net
Admin
Admin



Antall Innlegg : 244
Join date : 2012-06-27

Guild Overview  Empty
PostSubject: Re: Guild Overview    Guild Overview  I_icon_minitimeThu Jun 28, 2012 1:37 am

Upon being recruited to the guild, you're given the choice to follow a certain 'path' - For these paths, see below. Troll Hunter, Scout, Shadowmancer, Acolyte, Physician/Medic, Disciple and Blackguard being the 'first' rank out of the two. The second is achieved by being promoted to 'Highlander' (Berserker, Voidwalker, Ranger, Magus, Vindicator, Scholar and Deathguard), and the third 'Veteran' (Executioner, Spy, Warmage, Vanguard, Sorcerer, Priest/Priestess or Voidsworn). All these different ranks have different purposes, for example a Paladin will choose whether he will roleplay as a healer, or simple fighter, and then this will decide under which tree he will follow and be promoted in.

Dekaru (Ancient Arathorian for 'Captain'):
Silver Raven

Dank'thar (Ancient Arathorian for 'Warlord'):
Executioner
Berserker
Troll Hunter

Dortolo (Ancient Arathorian for 'Spymaster'):
Spy
Ranger
Scout

Atir'Magan (Ancient Arathorian for 'Arch Mage'):
Warmage
Magus
Acolyte

Atir'Servause (Ancient Arathorian for 'Arch Sorcerer')
Sorcerer
Voidwalker
Shadowmancer

Orin (Ancient Arathorian for 'Elder'):
Vanguard
Vindicator
Physician/Medic

Orima/Orime (Ancient Arathorian for 'High Priestess/Priest'):
Priest/Priestess
Scholar
Disciple
Back to top Go down
https://kingdomofstromgarde.norwegianforum.net
Admin
Admin



Antall Innlegg : 244
Join date : 2012-06-27

Guild Overview  Empty
PostSubject: Re: Guild Overview    Guild Overview  I_icon_minitimeThu Jun 28, 2012 1:39 am

Ranking Rules:

You've been in the guild for a while. You've decided you do like it and want to stay. How do you proceed getting yourself a better rank?

Civilian to Recruit -
You've been recruited as Civilian. You now feel however it is time to get involved with the army side of the guild. As a recruit, you're going to have an officer that will see to you, give you training and tasks. You are first to figure out what you want to do. Different speccs may have a different officer, as we suppose the specc you have is what you will RP. Say a paladin is holy. Then he's under the Orin officer, that tend to healers and physicians overall. When you've decided your path, you contact that specific officer and he or she will help you out.

Recruit to Soldier -

This requires at least a level 20, and a normal mount. You have been tested on various things, and given one or two trials to have this promotion. This your Officer sort out for you.

Soldier to Sergeant -

This rank requires level 40 and an epic mount. It also requires a whole lot more training and more trials. It requires that you've been active and helpful, and attended as many events as possible for you. Once again, something that your Officer take care of.

Sergeant to Silver Raven -

So you want to become the Elite of Stromgarde. Requirement for such a rank is that you are level 80, have an epic mount, and a epic and normal horse. This rank is appointed during special events. It also requires that you have proven yourself active on the character as well as on guild events. Furthermore it requires that you are able to take orders strictly, without asking why. When you reach this rank, you will receive a special badge that is made in GHI, thus it also requires that you have that add-on.

Sergeant to Captain -


The Captains are chosen by the Marshals. Contact your Marshal if you're interested. The Captain rank requires total loyalty to the guild, both IC and OOC. It also requires that you're active and know how to make some small events and lead people.

Marshals and Royals -


This rank holds a lot of responsibility. Only one that has shown themselves trustworthy and loyal to the guild may apply for this rank, should a spot be open. There are different Officer ranks, however everyone requires the same thing; Dedication! It also requires all that of the Silver Raven. It requires knowledge of the guild Lore. It requires constant updates on the forum regarding ranks and events of each their profession. The one of an Officer rank is also responsible for recruiting people that under their profession. They are responsible of creating repeated events for their inferior to help them evolve in their RP as well as ranking. Every officer is required to have GHI as well as flagRSP. An Officer is required to have been active and dedicated with the guild for at least 6 months to receive his or her rank, exceptions also made here if that Officer rank is badly needed or him/her has proven themselves really quickly that they are dedicated and trustworthy. An Officer may promote a Captains in their ranking-three. This person/s would be the one/s in command if the Officer is not present.
Back to top Go down
https://kingdomofstromgarde.norwegianforum.net
Sponsored content





Guild Overview  Empty
PostSubject: Re: Guild Overview    Guild Overview  I_icon_minitime

Back to top Go down
 
Guild Overview
Back to top 
Page 1 of 1
 Similar topics
-
» Special Ranks/Titles of the Guild

Permissions in this forum:You cannot reply to topics in this forum
Kingdom of Stromgarde :: About us-
Jump to: